Issue: Deathbourne #1 & 2
Writer: Andrew Hall
Artist: Zack McDivitt
Publisher: A to Z Studios
Release Date: 2011
Pages: 28 (each)
Price: $4.50 (each)
Writer: Andrew Hall
Artist: Zack McDivitt
Publisher: A to Z Studios
Release Date: 2011
Pages: 28 (each)
Price: $4.50 (each)
“Find out what really happened after the final page of Mary Shelley’s Frankenstein and how it paves the way for the extermination of an entire country and the heroes that can end the threat once and for all.”
Dying Breath: 3.5 out of 5
They created a monster. A MONSTER of a comic I say! Hall and McDivitt have something here that is original, fun and compelling. Lets start with the artwork. On a high note the character designs are great. I love the way that the monsters look, and think they are very consistent throughout the two books. The colors are good, as they really bring the pages to life. While I think black and white could easily work on this, color does just as well. My one gripe on the art side was the lettering in the first issue and the sound effect lettering in the second. These are just minor things though, and typically you see things like this get worked out over time as it is part of the learning process. Story wise this is a world that is just beginning to open up. There are hints at different monsters here and there, but the Deathbourne are at the forefront. The first issue did a good job of bringing everything together, your basic setup. Issue 2 though added in the action and really started to run with the story. Like I said, there is a grand world to explore here, so I really hope that the pace and quality of the writing stays consistent. Overall this is a book that started with its training wheels and is now really starting to take off. You can see the learning curve play out over the 2 issues, and it is only getting stronger. Fans of Frankenstein and the classic monsters should take a look at this one. A nice start that I will be back for again.
They created a monster. A MONSTER of a comic I say! Hall and McDivitt have something here that is original, fun and compelling. Lets start with the artwork. On a high note the character designs are great. I love the way that the monsters look, and think they are very consistent throughout the two books. The colors are good, as they really bring the pages to life. While I think black and white could easily work on this, color does just as well. My one gripe on the art side was the lettering in the first issue and the sound effect lettering in the second. These are just minor things though, and typically you see things like this get worked out over time as it is part of the learning process. Story wise this is a world that is just beginning to open up. There are hints at different monsters here and there, but the Deathbourne are at the forefront. The first issue did a good job of bringing everything together, your basic setup. Issue 2 though added in the action and really started to run with the story. Like I said, there is a grand world to explore here, so I really hope that the pace and quality of the writing stays consistent. Overall this is a book that started with its training wheels and is now really starting to take off. You can see the learning curve play out over the 2 issues, and it is only getting stronger. Fans of Frankenstein and the classic monsters should take a look at this one. A nice start that I will be back for again.
Artwork: 3.5 out of 5 • Story: 4.0 out of 5
If you would like to buy or know more about Deathbourne you can find it at http://a-to-zstudios.com
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